TY - JOUR
T1 - Young Adults’ Perspectives on the Implications of an Augmented Reality Mobile Game for Communities’ Public Health
T2 - A Qualitative Study
AU - Yip, Yuk Chiu
AU - Yip, Ka Huen
AU - Tsui, Wai King
N1 - Publisher Copyright:
Copyright © 2023 Yip, Yip and Tsui.
PY - 2023
Y1 - 2023
N2 - Objectives: Several physical, psychological, and social health consequences are caused by smartphone users’ addiction to games. A location-based game (LBG), Pokémon GO, recently garnered significant attention from young people. This study aims to explore their experiences with this game and motivations for playing, investigating their perspectives on the game’s implications for themselves and the public health of their communities. Methods: Ten qualitative focus group interviews were conducted. Young adults, aged 18–25 years (n = 60), were recruited in Hong Kong. Data were analyzed using a thematic approach. Results: Five themes emerged: 1) missing out or self-regulation, 2) childhood memories of Pokémon, 3) extending virtual-reality exploration, 4) spending more time outdoors walking and exercising, and 5) getting together with others and social interaction. Conclusions: This study showcases the motivational factors of young adults and their cohorts in societies worldwide. LBGs may impact players’ physical and social activity levels, and behavior. Nonetheless, certain negatives were identified (i.e., addiction and behavior resulting from a loss of self-control).
AB - Objectives: Several physical, psychological, and social health consequences are caused by smartphone users’ addiction to games. A location-based game (LBG), Pokémon GO, recently garnered significant attention from young people. This study aims to explore their experiences with this game and motivations for playing, investigating their perspectives on the game’s implications for themselves and the public health of their communities. Methods: Ten qualitative focus group interviews were conducted. Young adults, aged 18–25 years (n = 60), were recruited in Hong Kong. Data were analyzed using a thematic approach. Results: Five themes emerged: 1) missing out or self-regulation, 2) childhood memories of Pokémon, 3) extending virtual-reality exploration, 4) spending more time outdoors walking and exercising, and 5) getting together with others and social interaction. Conclusions: This study showcases the motivational factors of young adults and their cohorts in societies worldwide. LBGs may impact players’ physical and social activity levels, and behavior. Nonetheless, certain negatives were identified (i.e., addiction and behavior resulting from a loss of self-control).
KW - gaming experiences
KW - gaming motivation
KW - location-based games
KW - qualitative
KW - young adults
UR - http://www.scopus.com/inward/record.url?scp=85150209262&partnerID=8YFLogxK
U2 - 10.3389/ijph.2023.1605630
DO - 10.3389/ijph.2023.1605630
M3 - Article
C2 - 36938302
AN - SCOPUS:85150209262
VL - 68
JO - International Journal of Public Health
JF - International Journal of Public Health
M1 - 1605630
ER -