Abstract
This study examines the role of IT identity, maladaptive cognitions, and maladaptive emotions on problematic online gaming. By collecting multiwave survey data, embeddedness, self-efficacy, and perceived enjoyment are found to be key determinants of IT identity. Furthermore, IT identity positively influences intrusive thought, thought suppression, emotion irreplaceability, and negative emotion anticipation. Finally, intrusive thought, thought suppression, and negative emotion anticipation collectively predict problematic online gaming and fully mediate the effect of IT identity on problematic online gaming. This study contributes to the literature by offering noteworthy insights on the formation of problematic online gaming and identifying implications for effectively curbing problematic online gaming.
| Original language | English |
|---|---|
| Article number | 106386 |
| Number of pages | 14 |
| Journal | Computers in Human Behavior |
| Volume | 110 |
| DOIs | |
| Publication status | Published - Sept 2020 |
| Externally published | Yes |
Keywords
- IT identity
- Maladaptive cognitions
- Maladaptive emotions
- Problematic online gaming
- Problematic technology use
- Technology addiction