VR-MMA: A virtual reality motion and muscle sensing action game for personal sport

Jeff K.T. Tang, Jacky Hon Kit Hui, Green Y.Y. Leung, Anthony Kong, Bismarck K.L. Ng, Wai Man Pang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

In this paper, we proposed a serious game that not only for entertainment but also encourage people to do more exercise, in order to let them relax and refresh from the stressful working life and maintain a good health and well-being. Our game applied motion capture, muscle power sensing, action game factors and virtual reality technology (VR). In contrast to traditional VR games, our game provides a novel muscle-power sensitive gaming interface, such that special effects will be shown and a higher bonus scores could be received when the player do exercise harder and exert a greater muscle power. The preliminary experiment result reveals that the muscle sensing capability facilitates the players to pay more attention to their muscle activities when playing the game. The players also agreed that the proposed game could attract them to do exercise again.

Original languageEnglish
Title of host publicationProceedings - 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016
ISBN (Electronic)9781450347730
DOIs
Publication statusPublished - 9 Nov 2016
Event13th International Conference on Advances in Computer Entertainment Technology, ACE 2016 - Osaka, Japan
Duration: 9 Nov 201612 Nov 2016

Publication series

NameACM International Conference Proceeding Series

Conference

Conference13th International Conference on Advances in Computer Entertainment Technology, ACE 2016
Country/TerritoryJapan
CityOsaka
Period9/11/1612/11/16

Keywords

  • Muscle sensor
  • Serious game
  • Virtual reality

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