@inproceedings{65ae0733ce6c49748b9a5021b83cc9ed,
title = "VR-MMA: A virtual reality motion and muscle sensing action game for personal sport",
abstract = "In this paper, we proposed a serious game that not only for entertainment but also encourage people to do more exercise, in order to let them relax and refresh from the stressful working life and maintain a good health and well-being. Our game applied motion capture, muscle power sensing, action game factors and virtual reality technology (VR). In contrast to traditional VR games, our game provides a novel muscle-power sensitive gaming interface, such that special effects will be shown and a higher bonus scores could be received when the player do exercise harder and exert a greater muscle power. The preliminary experiment result reveals that the muscle sensing capability facilitates the players to pay more attention to their muscle activities when playing the game. The players also agreed that the proposed game could attract them to do exercise again.",
keywords = "Muscle sensor, Serious game, Virtual reality",
author = "Tang, {Jeff K.T.} and Hui, {Jacky Hon Kit} and Leung, {Green Y.Y.} and Anthony Kong and Ng, {Bismarck K.L.} and Pang, {Wai Man}",
year = "2016",
month = nov,
day = "9",
doi = "10.1145/3001773.3001814",
language = "English",
series = "ACM International Conference Proceeding Series",
booktitle = "Proceedings - 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016",
note = "13th International Conference on Advances in Computer Entertainment Technology, ACE 2016 ; Conference date: 09-11-2016 Through 12-11-2016",
}