Using augmented reality to teach kindergarten students english vocabulary

Lap Kei Lee, Cheuk Him Chau, Chun Hin Chau, Chun Tim Ng

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

41 Citations (Scopus)

Abstract

Augmented Reality (AR) is a technology that augments the real physical world with computer-generated 3D virtual objects such that the users can interact with them using the screen of their mobile devices. This paper studies how to effectively use AR to enhance the learning experience of kindergarten students, while addressing parents' concern that a long-time usage of electronic devices may affect their child's health. We developed an AR mobile application prototype to teach kindergarten students English vocabulary in an interactive and attractive way. It allows kindergarten students to learn English vocabulary in any place and at any time using a mobile device. To address the parents' concern on health, we integrate a monitoring system into the application, which allows the parents to monitor their child's usage and stop the application in real time online. Preliminary evaluation shows that the effectiveness of the application is satisfactory. It is beneficial to use augmented reality for early childhood education if the usage time of the students is well monitored.

Original languageEnglish
Title of host publicationProceedings - 2017 International Symposium on Educational Technology, ISET 2017
EditorsReggie Kwan, Fu Lee Wang, Junjie Shang, Oliver Au, Kwan Keung Ng
Pages53-57
Number of pages5
ISBN (Electronic)9781509030309
DOIs
Publication statusPublished - 8 Aug 2017
Event2017 International Symposium on Educational Technology, ISET 2017 - Hong Kong, Hong Kong
Duration: 27 Jun 201729 Jun 2017

Publication series

NameProceedings - 2017 International Symposium on Educational Technology, ISET 2017

Conference

Conference2017 International Symposium on Educational Technology, ISET 2017
Country/TerritoryHong Kong
CityHong Kong
Period27/06/1729/06/17

Keywords

  • Augmented reality
  • Early childhood education
  • Educational games
  • English learning
  • Parental perspectives

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