TY - GEN
T1 - Use of Virtual Reality for Improving Students’ Learning Attention in Higher Vocational Education
AU - Liu, Xiaojun
AU - Liu, Liang
AU - Cai, Yong
AU - Cheung, Simon K.S.
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
PY - 2024
Y1 - 2024
N2 - One of the challenges being faced in higher vocational education is to improve students’ learning attention which impacts their learning performance. This paper investigates a solution through the use of virtual reality. Specifically, we study whether immersive experiential teaching can help improve students’ learning attention, based on two experiments separately conducted to two higher vocational universities in China. By random sampling, 82 students from one university and 66 students from the other university were selected to participate the first and second experiments respectively. Structural equation modeling was employed to assess the causal relationship among four variables, namely, students’ behavioral intention to use virtual reality, learning satisfaction, learning motivation, and learning attention. The results affirmed that students’ behavioral intention to use immersive virtual reality technology would positively correlate to improvement of their learning attention.
AB - One of the challenges being faced in higher vocational education is to improve students’ learning attention which impacts their learning performance. This paper investigates a solution through the use of virtual reality. Specifically, we study whether immersive experiential teaching can help improve students’ learning attention, based on two experiments separately conducted to two higher vocational universities in China. By random sampling, 82 students from one university and 66 students from the other university were selected to participate the first and second experiments respectively. Structural equation modeling was employed to assess the causal relationship among four variables, namely, students’ behavioral intention to use virtual reality, learning satisfaction, learning motivation, and learning attention. The results affirmed that students’ behavioral intention to use immersive virtual reality technology would positively correlate to improvement of their learning attention.
KW - higher vocational education
KW - learning motivation
KW - virtual reality; learning attention
UR - http://www.scopus.com/inward/record.url?scp=85210846442&partnerID=8YFLogxK
U2 - 10.1007/978-981-96-0205-6_19
DO - 10.1007/978-981-96-0205-6_19
M3 - Conference contribution
AN - SCOPUS:85210846442
SN - 9789819602049
T3 - Communications in Computer and Information Science
SP - 246
EP - 256
BT - Technology in Education. Digital and Intelligent Education - 7th International Conference on Technology in Education, ICTE 2024, Proceedings
A2 - Lee, Lap-Kei
A2 - Chui, Kwok Tai
A2 - Wang, Fu Lee
A2 - Cheung, Simon K. S.
A2 - Poulova, Petra
A2 - Černá, Miloslava
T2 - 7th International Conference on Technology in Education, ICTE 2024
Y2 - 2 December 2024 through 5 December 2024
ER -