Use of Virtual Reality for Improving Students’ Learning Attention in Higher Vocational Education

Xiaojun Liu, Liang Liu, Yong Cai, Simon K.S. Cheung

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

One of the challenges being faced in higher vocational education is to improve students’ learning attention which impacts their learning performance. This paper investigates a solution through the use of virtual reality. Specifically, we study whether immersive experiential teaching can help improve students’ learning attention, based on two experiments separately conducted to two higher vocational universities in China. By random sampling, 82 students from one university and 66 students from the other university were selected to participate the first and second experiments respectively. Structural equation modeling was employed to assess the causal relationship among four variables, namely, students’ behavioral intention to use virtual reality, learning satisfaction, learning motivation, and learning attention. The results affirmed that students’ behavioral intention to use immersive virtual reality technology would positively correlate to improvement of their learning attention.

Original languageEnglish
Title of host publicationTechnology in Education. Digital and Intelligent Education - 7th International Conference on Technology in Education, ICTE 2024, Proceedings
EditorsLap-Kei Lee, Kwok Tai Chui, Fu Lee Wang, Simon K. S. Cheung, Petra Poulova, Miloslava Černá
Pages246-256
Number of pages11
DOIs
Publication statusPublished - 2024
Event7th International Conference on Technology in Education, ICTE 2024 - Hradec Kralove, Czech Republic
Duration: 2 Dec 20245 Dec 2024

Publication series

NameCommunications in Computer and Information Science
Volume2330 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference7th International Conference on Technology in Education, ICTE 2024
Country/TerritoryCzech Republic
CityHradec Kralove
Period2/12/245/12/24

Keywords

  • higher vocational education
  • learning motivation
  • virtual reality; learning attention

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