@inproceedings{11b37bea20554404b2e75d5e4d044f2b,
title = "Transitioning STEAM Workshop with Experiential Activities from Face-to-Face to Online",
abstract = "Science, Technology, Engineering, Arts and Mathematics (STEAM) education aims to promote interdisciplinary learning and cultivate students' problem-solving and innovation skills through a robust emphasis on experiential learning. However, the global pandemic has significantly affected education, halting traditional face-to-face teaching and rendering hands-on teaching activities and resources fail. To mitigate these challenges, we transitioned science workshops and hands-on experiences from a classroom to an online format. This shift enabled continuous learning during class suspension and facilitated uninterrupted practical, experiential learning for students. This paper delineates the context of the transition, the methodology employed in the transition process, and the implications for the future development of learning and teaching materials.",
keywords = "COVID-19, STEAM education, continuous learning, experiential learning, online workshop",
author = "Fong, {Edmond King Sing} and Matthew Li and Lee, {Fred Wang Fat} and Louise Luk and Lee, {Lap Kei} and Chui, {Kwok Tai}",
note = "Publisher Copyright: {\textcopyright} 2024 IEEE.; 10th International Symposium on Educational Technology, ISET 2024 ; Conference date: 29-07-2024 Through 01-08-2024",
year = "2024",
doi = "10.1109/ISET61814.2024.00057",
language = "English",
series = "Proceedings - 2024 International Symposium on Educational Technology, ISET 2024",
pages = "255--257",
editor = "Chui, {Kwok Tai} and Hui, {Yan Keung} and Dingqi Yang and Lap-Kei Lee and Leung-Pun Wong and Reynolds, {Barry Lee}",
booktitle = "Proceedings - 2024 International Symposium on Educational Technology, ISET 2024",
}