Transitioning STEAM Workshop with Experiential Activities from Face-to-Face to Online

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Science, Technology, Engineering, Arts and Mathematics (STEAM) education aims to promote interdisciplinary learning and cultivate students' problem-solving and innovation skills through a robust emphasis on experiential learning. However, the global pandemic has significantly affected education, halting traditional face-to-face teaching and rendering hands-on teaching activities and resources fail. To mitigate these challenges, we transitioned science workshops and hands-on experiences from a classroom to an online format. This shift enabled continuous learning during class suspension and facilitated uninterrupted practical, experiential learning for students. This paper delineates the context of the transition, the methodology employed in the transition process, and the implications for the future development of learning and teaching materials.

Original languageEnglish
Title of host publicationProceedings - 2024 International Symposium on Educational Technology, ISET 2024
EditorsKwok Tai Chui, Yan Keung Hui, Dingqi Yang, Lap-Kei Lee, Leung-Pun Wong, Barry Lee Reynolds
Pages255-257
Number of pages3
ISBN (Electronic)9798350361414
DOIs
Publication statusPublished - 2024
Event10th International Symposium on Educational Technology, ISET 2024 - Macao, China
Duration: 29 Jul 20241 Aug 2024

Publication series

NameProceedings - 2024 International Symposium on Educational Technology, ISET 2024

Conference

Conference10th International Symposium on Educational Technology, ISET 2024
Country/TerritoryChina
CityMacao
Period29/07/241/08/24

Keywords

  • COVID-19
  • STEAM education
  • continuous learning
  • experiential learning
  • online workshop

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