TY - CHAP
T1 - The Role of Visual Aesthetics in Emotional Response
T2 - Computer-Generated Designs
AU - Chau, P. W.
AU - Ho, Amic G.
N1 - Publisher Copyright:
© 2023. Published by AHFE Open Access. All rights reserved.
PY - 2023
Y1 - 2023
N2 - The purpose of this research is to look at how aesthetic design decisions affect people’s emotions in the realms of art and design and to see whether computers can help with this optimisation process. The study highlights the implications of these results outside the design profession, including ethical considerations, via an analysis of previous research and an exploration into the potential for computer-generated designs to maximise the emotional effect. The findings of the research show that artificial intelligence systems may produce designs suited for certain emotional outcomes by studying massive quantities of data and discovering patterns in emotional reactions. Designers and researchers may be able to produce more interesting, memorable, and effective designs by using the power of computer technology to optimise aesthetic evaluations for emotional impact. However, it’s important to consider ethical issues including bias, objectivity, data privacy, and security. Context, cultural and contextual aspects, personalisation, ethical frameworks and norms for computer-generated designs, and real-world outcomes (such as sales and customer engagement) are all identified as important areas for future study to ensure the responsible and beneficial use of computer technology in visual design.
AB - The purpose of this research is to look at how aesthetic design decisions affect people’s emotions in the realms of art and design and to see whether computers can help with this optimisation process. The study highlights the implications of these results outside the design profession, including ethical considerations, via an analysis of previous research and an exploration into the potential for computer-generated designs to maximise the emotional effect. The findings of the research show that artificial intelligence systems may produce designs suited for certain emotional outcomes by studying massive quantities of data and discovering patterns in emotional reactions. Designers and researchers may be able to produce more interesting, memorable, and effective designs by using the power of computer technology to optimise aesthetic evaluations for emotional impact. However, it’s important to consider ethical issues including bias, objectivity, data privacy, and security. Context, cultural and contextual aspects, personalisation, ethical frameworks and norms for computer-generated designs, and real-world outcomes (such as sales and customer engagement) are all identified as important areas for future study to ensure the responsible and beneficial use of computer technology in visual design.
KW - Emotional impact
KW - Emotional response
KW - Visual aesthetics
KW - Visual communication design
KW - Visual experience
UR - https://www.scopus.com/pages/publications/105031287012
U2 - 10.54941/ahfe1004170
DO - 10.54941/ahfe1004170
M3 - Chapter
AN - SCOPUS:105031287012
T3 - Applied Human Factors and Ergonomics International
SP - 972
EP - 984
BT - Applied Human Factors and Ergonomics International
ER -