TY - GEN
T1 - The influence of learners' openness to IT experience on the attitude and perceived learning effectiveness with virtual reality technologies
AU - Wong, Eugene Yin Cheung
AU - Kong, Kaylee Hao
AU - Hui, Ray Tak Yin
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/7/1
Y1 - 2017/7/1
N2 - The increasingly complex operations in multinational business imposes the need of more advanced training tools to facilitate learners to understand the operations through an interactive and immersive way. This paper analyses the use of virtual reality (VR) technology, a more interactive, immersive and intuitive learning environment when compared to conventional teaching pedagogical development, in teaching complex cargo terminal operations. Learners, upon training with the novel scenes in VR environment, are evaluated with their perception and perceived learning effectiveness through the VR training. Through the learning in the three aspects, the intrinsic factor of individual, including openness to IT experience, influence the perceived usefulness of VR training and attitude towards learning, are reviewed. The study also reflects that learners with open attitude to experience new IT usage perceived more usefulness during the training with the support of VR environment. These learners, with comparatively more positive views, are more engaged in learning during the training.
AB - The increasingly complex operations in multinational business imposes the need of more advanced training tools to facilitate learners to understand the operations through an interactive and immersive way. This paper analyses the use of virtual reality (VR) technology, a more interactive, immersive and intuitive learning environment when compared to conventional teaching pedagogical development, in teaching complex cargo terminal operations. Learners, upon training with the novel scenes in VR environment, are evaluated with their perception and perceived learning effectiveness through the VR training. Through the learning in the three aspects, the intrinsic factor of individual, including openness to IT experience, influence the perceived usefulness of VR training and attitude towards learning, are reviewed. The study also reflects that learners with open attitude to experience new IT usage perceived more usefulness during the training with the support of VR environment. These learners, with comparatively more positive views, are more engaged in learning during the training.
KW - Technology Acceptance Model
KW - Virtual Reality
KW - attitude towards learning
KW - openness to experience
KW - pedagogical development
KW - perceived usefulness of VR
UR - http://www.scopus.com/inward/record.url?scp=85047228630&partnerID=8YFLogxK
U2 - 10.1109/TALE.2017.8252315
DO - 10.1109/TALE.2017.8252315
M3 - Conference contribution
AN - SCOPUS:85047228630
T3 - Proceedings of 2017 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2017
SP - 118
EP - 123
BT - Proceedings of 2017 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2017
T2 - 2017 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2017
Y2 - 12 December 2017 through 14 December 2017
ER -