Promoting Sex Education among Teenagers Through an Interactive Game: Reasons for Success and Implications

Samuel Kai Wah Chu, Alvin C.M. Kwan, Rebecca Reynolds, Robin R. Mellecker, Frankie Tam, Grace Lee, Athena Hong, Ching Yin Leung

Research output: Contribution to journalArticlepeer-review

44 Citations (Scopus)

Abstract

Objectives: A game application, "Making Smart Choices", was developed to fill the gap of limited easy-to-access resources available on sex education in Hong Kong and to disseminate correct knowledge and positive attitudes toward sex to teenagers using popular platforms such as tablets, Facebook, and the Web. Subjects and Methods: Three versions of the game (iPAD, Facebook, and Web-based) were developed using HTML5. A theoretical framework that involved game-based learning and participatory design approach was used to design, develop, modify, and optimize the game for use with secondary school students (n=1176) 12-16 years of age. Pre- and post-test scores of students' safer sex knowledge were compared to test the effectiveness of the game. Students' survey and interviews were analyzed to assess participant feelings and attitudes toward the game. Results: The Wilcoxon Signed-Rank test indicated that students' sex knowledge (n=788) improved with a medium effect size (0.477) after playing the game. Increases in positive attitudes toward sex and relationship and in awareness of making smart sexual choices were reported from student surveys and interviews. Students described the game as "interesting," "interactive," "informative," and "real-to-life." Conclusions: We advocate that the participatory design approach, which supports collaborative efforts of different stakeholders, is an effective framework for developing game-based learning tools for sex education. Our work provides preliminary findings that suggest game-based learning, preferably delivered through popular interactive platforms, can be effective in promoting sex education to teenagers.

Original languageEnglish
Pages (from-to)168-174
Number of pages7
JournalGames for Health Journal
Volume4
Issue number3
DOIs
Publication statusPublished - 1 Jun 2015
Externally publishedYes

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