TY - JOUR
T1 - Pedagogical potentials of mobile-assisted language learning for ESL learners' vocabulary development
T2 - A survey study of Hong Kong business undergraduates
AU - Lai, Chung Yee
PY - 2013
Y1 - 2013
N2 - Despite the ever-increasing penetration of smartphones in developed countries, nowadays, few studies have been conducted to explore the pedagogical potentials of game applications for English as a second language (ESL) learners' vocabulary development in the Mobile-assisted Language Learning (MALL) environment. This paper aims to examine Hong Kong ESL tertiary students' perspectives on the popular Draw Something app and provide suggestions to optimize its design for vocabulary learning purposes. Results of the questionnaire show that Hong Kong ESL learners hold positive attitudes towards MALL and notice that the app can help improve their vocabulary ability to a certain extent. To efficiently and effectively improve ESL learners' vocabulary ability, suggestions are made to its design regarding the choice of vocabulary, presence of phonological forms and illustrative sentences, as well as additional rules regulating the drawing of compound words. The implications of this study canal so give inspirations to mobile phone app developers who are interested in developing educational apps for m-learning.
AB - Despite the ever-increasing penetration of smartphones in developed countries, nowadays, few studies have been conducted to explore the pedagogical potentials of game applications for English as a second language (ESL) learners' vocabulary development in the Mobile-assisted Language Learning (MALL) environment. This paper aims to examine Hong Kong ESL tertiary students' perspectives on the popular Draw Something app and provide suggestions to optimize its design for vocabulary learning purposes. Results of the questionnaire show that Hong Kong ESL learners hold positive attitudes towards MALL and notice that the app can help improve their vocabulary ability to a certain extent. To efficiently and effectively improve ESL learners' vocabulary ability, suggestions are made to its design regarding the choice of vocabulary, presence of phonological forms and illustrative sentences, as well as additional rules regulating the drawing of compound words. The implications of this study canal so give inspirations to mobile phone app developers who are interested in developing educational apps for m-learning.
KW - Incidental vocabulary learning
KW - Mobile-assisted language learning
KW - Second language learning
KW - Vocabulary development
UR - http://www.scopus.com/inward/record.url?scp=84902184190&partnerID=8YFLogxK
U2 - 10.18848/2327-7955/cgp/v19i04/48668
DO - 10.18848/2327-7955/cgp/v19i04/48668
M3 - Article
AN - SCOPUS:84902184190
SN - 2327-7955
VL - 19
SP - 29
EP - 48
JO - International Journal of Learning in Higher Education
JF - International Journal of Learning in Higher Education
IS - 4
ER -