Abstract
Chronic pain affects older adults’ quality of life, worsened by COVID-19 healthcare disruptions. This study introduces the Gamified Web-based Pain Management Program (GAP), a digital tool using gamification to improve pain education. Developed with the Model of Technology Adoption by Older Adults, GAP was tested in a quasi-experimental pilot study. Four community-dwelling adults (aged ≥65) participated for 4 weeks. Pain was assessed using the Brief Pain Inventory (BPI). Post-intervention, pain severity dropped from 3.44 to 1.31 and interference from 2.39 to 0.43, with positive usability feedback. Limits include the small sample and no control group. Larger, controlled trials are needed to confirm efficacy. GAP shows promise for pain management in older adults during healthcare challenges.
| Original language | English |
|---|---|
| Article number | 2516029 |
| Journal | Critical Public Health |
| Volume | 35 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 18 Jun 2025 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- COVID-19 pandemic
- Chronic pain
- gamification
- gamified web-based pain management program (GAP)
- older adults
- pain education
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