TY - JOUR
T1 - Latest advances in STEAM education research and practice
T2 - A review of the literature
AU - Kwan, Reggie
AU - Wong, Billy Tak Ming
N1 - Publisher Copyright:
© 2021 Inderscience Enterprises Ltd.. All rights reserved.
PY - 2021
Y1 - 2021
N2 - This paper presents a review of the characteristics of, and trends in, sciences, technology, engineering, arts, and mathematics (STEAM) education. It covers 63 articles involving empirical STEAM education practices in 2013 to 2018 which were collected from Scopus. The major findings show: 1) an increasing number of STEAM education practices over the years, particularly at the secondary and primary school levels; 2) a broader range of research purposes and objectives of practice in the recent literature, with emerging foci on enhancing the effectiveness of STEAM learning, broadening the diversity of STEAM education, and addressing teachers' perceptions, development, and support; 3) arts, science and technology as being the most frequently covered discipline areas in the interdisciplinary STEAM practices; 4) hands-on practice, problem-solving, project-based learning, and real-life scenarios as being the essential elements in the STEAM learning and teaching approaches, and the extensive use of educational technology as an emerging trend. The results suggest the areas for future work needed for the development of STEAM education, including the promotion and implementation of STEAM at the preschool level, the factors facilitating or hindering effective STEAM teaching, and the kinds of support desirable for teachers.
AB - This paper presents a review of the characteristics of, and trends in, sciences, technology, engineering, arts, and mathematics (STEAM) education. It covers 63 articles involving empirical STEAM education practices in 2013 to 2018 which were collected from Scopus. The major findings show: 1) an increasing number of STEAM education practices over the years, particularly at the secondary and primary school levels; 2) a broader range of research purposes and objectives of practice in the recent literature, with emerging foci on enhancing the effectiveness of STEAM learning, broadening the diversity of STEAM education, and addressing teachers' perceptions, development, and support; 3) arts, science and technology as being the most frequently covered discipline areas in the interdisciplinary STEAM practices; 4) hands-on practice, problem-solving, project-based learning, and real-life scenarios as being the essential elements in the STEAM learning and teaching approaches, and the extensive use of educational technology as an emerging trend. The results suggest the areas for future work needed for the development of STEAM education, including the promotion and implementation of STEAM at the preschool level, the factors facilitating or hindering effective STEAM teaching, and the kinds of support desirable for teachers.
KW - Creativity
KW - Interdisciplinary
KW - STEAM education
KW - STEAM learning
KW - STEAM teaching
KW - STEM
UR - http://www.scopus.com/inward/record.url?scp=85105137772&partnerID=8YFLogxK
U2 - 10.1504/IJIL.2021.114528
DO - 10.1504/IJIL.2021.114528
M3 - Article
AN - SCOPUS:85105137772
SN - 1471-8197
VL - 29
SP - 323
EP - 339
JO - International Journal of Innovation and Learning
JF - International Journal of Innovation and Learning
IS - 3
ER -