TY - JOUR
T1 - Knowledge mapping and sustainable development of esports research
T2 - A bibliometric and visualized analysis
AU - Chiu, Weisheng
AU - Fan, Thomas Chun Man
AU - Nam, Sang Back
AU - Sun, Ping Hung
N1 - Publisher Copyright:
© 2021 by the authors. Licensee MDPI, Basel, Switzerland.
PY - 2021/9
Y1 - 2021/9
N2 - The rapid expansion of the eSports industry has attracted scholars’ attention in recent years. However, little research has investigated the evolution of the extant eSports literature. This study aimed to explore the existing knowledge base of eSports and its research networks across authors, journals, institutions, and countries by performing a bibliometric analysis. A total of 260 studies published between 2010 and 2021 were extracted from the Scopus database, which is one of the largest abstract and citation databases. Then, they were analyzed using VOSviewer. Specifically, a series of analyses were conducted: (1) citation analysis, (2) co-occurrence analysis of keywords, and (3) co-citation analysis. The findings revealed that the existing eSports literature mainly revolves around eSports games and activities closely related to eSports. Moreover, the most influential authors and publications were identified. In addition, the studies have been published in journals of various disciplines (e.g., technology and psychology), and the concepts and theories in sport-related fields (e.g., sports management) have been extensively applied in eSports research. This study’s findings contribute to a better understanding of eSports research, which can further provide directions for the sustainable development of eSports research.
AB - The rapid expansion of the eSports industry has attracted scholars’ attention in recent years. However, little research has investigated the evolution of the extant eSports literature. This study aimed to explore the existing knowledge base of eSports and its research networks across authors, journals, institutions, and countries by performing a bibliometric analysis. A total of 260 studies published between 2010 and 2021 were extracted from the Scopus database, which is one of the largest abstract and citation databases. Then, they were analyzed using VOSviewer. Specifically, a series of analyses were conducted: (1) citation analysis, (2) co-occurrence analysis of keywords, and (3) co-citation analysis. The findings revealed that the existing eSports literature mainly revolves around eSports games and activities closely related to eSports. Moreover, the most influential authors and publications were identified. In addition, the studies have been published in journals of various disciplines (e.g., technology and psychology), and the concepts and theories in sport-related fields (e.g., sports management) have been extensively applied in eSports research. This study’s findings contribute to a better understanding of eSports research, which can further provide directions for the sustainable development of eSports research.
KW - Bibliometric analysis
KW - Competitive gaming
KW - Scopus
KW - VOSviewer
KW - eSports
UR - http://www.scopus.com/inward/record.url?scp=85115226985&partnerID=8YFLogxK
U2 - 10.3390/su131810354
DO - 10.3390/su131810354
M3 - Review article
AN - SCOPUS:85115226985
VL - 13
JO - Sustainability (Switzerland)
JF - Sustainability (Switzerland)
IS - 18
M1 - 10354
ER -