TY - GEN
T1 - KanAR
T2 - 9th International Conference on Education and E-Learning, ICEEL 2025
AU - Tse, Ka Wing
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2026/5/11
Y1 - 2026/5/11
N2 - Japanese is popular among language learners across the globe and in Hong Kong, and the number of Japanese learners has been increasing over the years. For the majority of beginners learning Japanese, the first challenge is to learn the alphabet, also referred to as the Kana. Traditional rote learning, which is based on repeated recitation of the alphabet, can be repetitive and boring for some learners. Language learning apps have offered new ways of learning Japanese, but most of these apps lack interactivity, do not offer appropriate feedback, and do not monitor learning progress. This project designed a mobile app that remedies these three weaknesses in helping learners learn the Kana. This mobile app utilizes cutting-edge technologies such as augmented reality to enable users to view the stroke animation of a Kana character's word card and follow this animation to practice writing that character. This app also enables users to listen to the pronunciation of each Kana character and practice their pronunciation. In addition, it tracks and provides a summary of the user's learning progress.
AB - Japanese is popular among language learners across the globe and in Hong Kong, and the number of Japanese learners has been increasing over the years. For the majority of beginners learning Japanese, the first challenge is to learn the alphabet, also referred to as the Kana. Traditional rote learning, which is based on repeated recitation of the alphabet, can be repetitive and boring for some learners. Language learning apps have offered new ways of learning Japanese, but most of these apps lack interactivity, do not offer appropriate feedback, and do not monitor learning progress. This project designed a mobile app that remedies these three weaknesses in helping learners learn the Kana. This mobile app utilizes cutting-edge technologies such as augmented reality to enable users to view the stroke animation of a Kana character's word card and follow this animation to practice writing that character. This app also enables users to listen to the pronunciation of each Kana character and practice their pronunciation. In addition, it tracks and provides a summary of the user's learning progress.
KW - augmented reality
KW - education
KW - Interactive learning
UR - https://www.scopus.com/pages/publications/105039516939
U2 - 10.1145/3789859.3789920
DO - 10.1145/3789859.3789920
M3 - Conference contribution
AN - SCOPUS:105039516939
T3 - ICEEL 2025 - 2025 9th International Conference on Education and E-Learning
SP - 1
EP - 5
BT - ICEEL 2025 - 2025 9th International Conference on Education and E-Learning
Y2 - 21 November 2025 through 23 November 2025
ER -