Interactive exploration of 4D geometry with volumetric halos

W. M. Wang, X. Q. Yan, C. W. Fu, A. J. Hanson, P. A. Heng

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Citations (Scopus)

Abstract

Halos have been employed as a compelling illustrative hint in many applications to promote depth perception and to emphasize occlusion effects among projected objects. We generalize the application of halo methods from the widely-used domain of 2D projections of 3D objects to the domain of 3D projections of 4D objects. Since 4D imaging involves a projection from 4D geometry (such as a surface with 4D vertices) to a 3D image, such projection typically produces intersecting surfaces, and thus occlusion phenomena result in apparent curves in 3D space. Adding volumetric halos to the surfaces then gives useful information about the spatial relations of intersecting surfaces, and allows a more accurate perception of the geometry. A typical application is knotted spheres embedded in 4D, and the volumetric halos perform the same function as traditional knot diagrams do in 2D drawings of 3D knotted curves. In addition, we design a series of GPU-based algorithms to achieve real-time updating of the halo-enhanced image when the geometry is interactively rotated in 4D.

Original languageEnglish
Title of host publication21st Pacific Conference on Computer Graphics and Applications, PG 2013 - Short Papers
EditorsBruno Levy, Xin Tong, KangKang Yin
Pages1-6
Number of pages6
ISBN (Electronic)9783905674507
DOIs
Publication statusPublished - 2013
Externally publishedYes
Event21st Pacific Conference on Computer Graphics and Applications, PG 2013 - Singapore, Singapore
Duration: 7 Oct 20139 Oct 2013

Publication series

NameProceedings - Pacific Conference on Computer Graphics and Applications
Volume2013-October
ISSN (Print)1550-4085

Conference

Conference21st Pacific Conference on Computer Graphics and Applications, PG 2013
Country/TerritorySingapore
CitySingapore
Period7/10/139/10/13

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