Gamification in A Flipped Classroom: Pedagogical Methods and Best Practices

Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera

Research output: Book/ReportBookpeer-review

1 Citation (Scopus)

Abstract

This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting.

Original languageEnglish
Number of pages199
ISBN (Electronic)9789819722198
DOIs
Publication statusPublished - 1 Jan 2024

Keywords

  • Flipped Learning
  • Gamification
  • Gamification in a Flipped Classroom
  • Gamified Flipped Classroom
  • Gamified Flipped Learning
  • Gamified Quiz
  • In-class Game Quizzes
  • Learning Engagement
  • Learning Motivation
  • Pre-class Game Quizzes

Fingerprint

Dive into the research topics of 'Gamification in A Flipped Classroom: Pedagogical Methods and Best Practices'. Together they form a unique fingerprint.

Cite this