TY - BOOK
T1 - Gamification in A Flipped Classroom
T2 - Pedagogical Methods and Best Practices
AU - Zainuddin, Zamzami
AU - Wah Chu, Samuel Kai
AU - Perera, Corinne Jacqueline
N1 - Publisher Copyright:
© TheEditor(s) (ifapplicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.2024.
PY - 2024/1/1
Y1 - 2024/1/1
N2 - This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting.
AB - This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting.
KW - Flipped Learning
KW - Gamification
KW - Gamification in a Flipped Classroom
KW - Gamified Flipped Classroom
KW - Gamified Flipped Learning
KW - Gamified Quiz
KW - In-class Game Quizzes
KW - Learning Engagement
KW - Learning Motivation
KW - Pre-class Game Quizzes
UR - http://www.scopus.com/inward/record.url?scp=85206564418&partnerID=8YFLogxK
U2 - 10.1007/978-981-97-2219-8
DO - 10.1007/978-981-97-2219-8
M3 - Book
AN - SCOPUS:85206564418
SN - 9789819722181
BT - Gamification in A Flipped Classroom
ER -