TY - GEN
T1 - Game theoretic power aware wireless data access
AU - Yeung, Mark Kai Ho
AU - Kwok, Yu Kwong
PY - 2005
Y1 - 2005
N2 - The paper examines the following wireless data access scenario: a number of clients are interested in a set of data items kept at the server. A client sends a query request to inform the server of its desired data item. The server replies in the common broadcast channel. We first define a utility function that considers the client's power consumption in transmit, receive and idle modes. Specifically, utility is expressed as the number of queries that can be completed given a fixed energy source. Based on the utility function, we formulate our power aware wireless data access scheme as a non-cooperative game, called the WDA game. From our theoretical analysis, we show that clients are not always necessary to send query requests to the server. Instead, each client determines the request probability without any explicit communication with one another. Furthermore, we design and evaluate the server and client algorithms for the WDA game. Simulation results confirm that our proposed scheme, compared with a simple always-request one, increases the utility and lifetime of every client while reducing the number of requests sent, at the cost of a slightly larger average query delay.
AB - The paper examines the following wireless data access scenario: a number of clients are interested in a set of data items kept at the server. A client sends a query request to inform the server of its desired data item. The server replies in the common broadcast channel. We first define a utility function that considers the client's power consumption in transmit, receive and idle modes. Specifically, utility is expressed as the number of queries that can be completed given a fixed energy source. Based on the utility function, we formulate our power aware wireless data access scheme as a non-cooperative game, called the WDA game. From our theoretical analysis, we show that clients are not always necessary to send query requests to the server. Instead, each client determines the request probability without any explicit communication with one another. Furthermore, we design and evaluate the server and client algorithms for the WDA game. Simulation results confirm that our proposed scheme, compared with a simple always-request one, increases the utility and lifetime of every client while reducing the number of requests sent, at the cost of a slightly larger average query delay.
KW - Economics
KW - Game theory
KW - Simulations
KW - Wireless Data Access
UR - http://www.scopus.com/inward/record.url?scp=84890041356&partnerID=8YFLogxK
U2 - 10.1109/WOWMOM.2005.48
DO - 10.1109/WOWMOM.2005.48
M3 - Conference contribution
AN - SCOPUS:84890041356
SN - 0769523420
SN - 9780769523422
T3 - Proceedings - 6th IEEE International Symposium on a World of Wireless Mobile and Multimedia Networks, WoWMoM 2005
SP - 324
EP - 329
BT - Proceedings - 6th IEEE International Symposium on a World of Wireless Mobile and Multimedia Networks, WoWMoM 2005
T2 - 6th IEEE International Symposium on a World of Wireless Mobile and Multimedia Networks, WoWMoM 2005
Y2 - 13 June 2005 through 16 June 2005
ER -