TY - GEN
T1 - Game theoretic peer selection for resilient peer-to-peer media streaming systems
AU - Yeung, Mark Kai Ho
AU - Kwok, Yu Kwong
PY - 2008
Y1 - 2008
N2 - Peer-to-peer (P2P) media streaming quickly emerges as an important application over the Internet. A plethora of approaches have been suggested and implemented to support P2P media streaming. In our study, we first classified existing approaches and studied their characteristics by looking at three important quantities: number of upstream peers (parents), number of downstream peers (children) and average number of links per peer. We find that in existing approaches, peers are assigned with a fixed number of parents without regard to their contributions, measured by the amount of outgoing bandwidths. Obviously, this is an undesirable arrangement as it leads to highly inefficient use of the P2P links. This observation motivates us to model the peer selection process as a cooperative game among peers. This results in a novel peer selection protocol such that the number of upstream peers of a peer is related to its outgoing bandwidth. Specifically, peers with larger outgoing bandwidth are given more parents, which makes them less vulnerable to peer dynamics. Simulation results show that the proposed protocol improves delivery ratio with similar number of links per peer, comparing with existing approaches in a wide range of settings.
AB - Peer-to-peer (P2P) media streaming quickly emerges as an important application over the Internet. A plethora of approaches have been suggested and implemented to support P2P media streaming. In our study, we first classified existing approaches and studied their characteristics by looking at three important quantities: number of upstream peers (parents), number of downstream peers (children) and average number of links per peer. We find that in existing approaches, peers are assigned with a fixed number of parents without regard to their contributions, measured by the amount of outgoing bandwidths. Obviously, this is an undesirable arrangement as it leads to highly inefficient use of the P2P links. This observation motivates us to model the peer selection process as a cooperative game among peers. This results in a novel peer selection protocol such that the number of upstream peers of a peer is related to its outgoing bandwidth. Specifically, peers with larger outgoing bandwidth are given more parents, which makes them less vulnerable to peer dynamics. Simulation results show that the proposed protocol improves delivery ratio with similar number of links per peer, comparing with existing approaches in a wide range of settings.
KW - Coalition
KW - Cooperative game
KW - Incentives
KW - P2P media streaming
KW - Peer selection
KW - Structured P2P topology
UR - http://www.scopus.com/inward/record.url?scp=51849110980&partnerID=8YFLogxK
U2 - 10.1109/ICDCS.2008.69
DO - 10.1109/ICDCS.2008.69
M3 - Conference contribution
AN - SCOPUS:51849110980
SN - 9780769531724
T3 - Proceedings - The 28th International Conference on Distributed Computing Systems, ICDCS 2008
SP - 817
EP - 824
BT - Proceedings - The 28th International Conference on Distributed Computing Systems, ICDCS 2008
T2 - 28th International Conference on Distributed Computing Systems, ICDCS 2008
Y2 - 17 July 2008 through 20 July 2008
ER -