Game theoretic packet scheduling to combat non-cooperativeness in wireless mesh networks

Zhen Kong, Yu Kwong Kwok, Jiangzhou Wang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

In many practical scenarios, wireless mesh clients are autonomous and thus, may exhibit non-cooperative behaviors due to self-interests. For instance, a client may report bogus channel information to a mesh router in order to gain resource allocation advantages. Such non-cooperative behaviors are practicable as the client device's software could be modified by the user. In this paper, we analyze the impact of these rationally selfish and non-cooperative behaviors on the performance of packet scheduling algorithms in wireless mesh networks. Using a mixed strategy game theoretic model, we found that the traditional rate maximizing packet scheduling algorithms can lead non-cooperative clients to an undesirable Nash equilibrium, in which the wireless channel is used inefficiently. Motivated by this observation, we propose a novel repeated game theoretic approach to optimize packet scheduling and achieve efficient equilibria.

Original languageEnglish
Title of host publicationProceedings - The 28th International Conference on Distributed Computing Systems Workshops, ICDCS Workshops 2008
Pages162-167
Number of pages6
DOIs
Publication statusPublished - 2008
Externally publishedYes
Event28th International Conference on Distributed Computing Systems Workshops, ICDCS Workshops 2008 - Beijing, China
Duration: 17 Jun 200820 Jun 2008

Publication series

NameProceedings - International Conference on Distributed Computing Systems

Conference

Conference28th International Conference on Distributed Computing Systems Workshops, ICDCS Workshops 2008
Country/TerritoryChina
CityBeijing
Period17/06/0820/06/08

Keywords

  • Fairness
  • Game theory
  • Non-cooperative behaviors
  • Packet scheduling
  • QoS
  • Wireless mesh networks

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