Game theoretic packet scheduling in a non-cooperative wireless environment

Zhen Kong, Yu Kwong Kwok

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

In many practical scenarios, wireless devices are autonomous and thus, may exhibit non-cooperative behaviors due to self-interests. For instance, a wireless cellular device may be programmed to report bogus channel information to gain resource allocation advantages. In this paper, we first analyze the impact of these rationally selfish behaviors on the performance of packet scheduling algorithms in time-slotted wireless networks. We further propose a novel game theoretic approach, where a user punishes the selfish user with a probability p, to enforce cooperation among selfish users. Through simulations, we can see the wireless users are scheduled more efficiently and fairly in this non-cooperative environment with our proposed approach.

Original languageEnglish
Title of host publicationCommunication and Networking
Subtitle of host publicationInternational Conference, FGCN/ACN 2009, Held as Part of the Future Generation Information Technology Conference, FGIT 2009, Jeju Island, Korea, December 10-12, 2009. Pro
EditorsDominik Slezak, Tai-hoon Kim, Alan Chin-Chen Chang, Thanos Vasilakos, MingChu Li, Kouichi Sakurai
Pages9-16
Number of pages8
DOIs
Publication statusPublished - 2009
Externally publishedYes

Publication series

NameCommunications in Computer and Information Science
Volume56
ISSN (Print)1865-0929

Keywords

  • Game theory
  • Incentives
  • Nash equilibrium
  • Packet scheduling
  • Repeated game
  • Wireless networks

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