TY - JOUR
T1 - Game on
T2 - enhancing argumentative writing with digital gamification
AU - Guo, Kai
AU - Li, Yuanke
AU - Chu, Samuel Kai Wah
N1 - Publisher Copyright:
© 2024 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2024
Y1 - 2024
N2 - Purpose: In this article, we propose a digital gamification approach to foster online collaborative argumentation. Design: To achieve this, a gamified online platform called Argument Arena is introduced. Argument Arena incorporates various game elements, such as points, leaderboards, and role-playing, to engage students. It provides a framework that guides students through the entire argumentative writing process, including idea generation, essay composition, and peer evaluation. Additionally, this article reports on an evaluation study conducted with thirty-three Chinese first-year undergraduate students who used Argument Arena and participated in a questionnaire survey. Findings: The results indicate that students had a high level of interest, perceived usefulness, and sense of relatedness to peers when learning argumentative writing on the platform. Value: This article provides language educators with a new tool to facilitate the teaching and learning of argumentative writing.
AB - Purpose: In this article, we propose a digital gamification approach to foster online collaborative argumentation. Design: To achieve this, a gamified online platform called Argument Arena is introduced. Argument Arena incorporates various game elements, such as points, leaderboards, and role-playing, to engage students. It provides a framework that guides students through the entire argumentative writing process, including idea generation, essay composition, and peer evaluation. Additionally, this article reports on an evaluation study conducted with thirty-three Chinese first-year undergraduate students who used Argument Arena and participated in a questionnaire survey. Findings: The results indicate that students had a high level of interest, perceived usefulness, and sense of relatedness to peers when learning argumentative writing on the platform. Value: This article provides language educators with a new tool to facilitate the teaching and learning of argumentative writing.
KW - Argument Arena
KW - Argumentative writing
KW - collaborative argumentation
KW - computer-supported collaborative learning
KW - gamification
UR - http://www.scopus.com/inward/record.url?scp=85197662741&partnerID=8YFLogxK
U2 - 10.1080/17501229.2024.2374347
DO - 10.1080/17501229.2024.2374347
M3 - Article
AN - SCOPUS:85197662741
SN - 1750-1229
JO - Innovation in Language Learning and Teaching
JF - Innovation in Language Learning and Teaching
ER -