Abstract
Metaverse meetings have emerged as a new approach to facilitate creative teamwork. However, prior research on metaverse meetings mostly views them as new communication mediums, and little is known about how hyper-realistic avatar design impacts individual open-mindedness. In practice, avatars can be customized to either mirror the real world with realistic avatars or reflect the alternate virtual world with idealized avatars. Combining self-discrepancy and performing theories, we propose that the mechanisms of role performing are what differentiate avatar interactions from real-face interactions. By conceptualizing the metaverse as an acting stage, we also identify how standpoint settings complement the effects of avatars through different perspective taking. A controlled laboratory experiment is scheduled to test the research model. This paper can provide a comprehensive understanding of the impacts of realistic and different levels of idealized avatars on individual open-mindedness and offer guidance on metaverse design and usage in enhancing more open mindsets. Copyright © 2025 by Association for Information Systems (AIS). All rights reserved.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the America Conference on Informatio Systems (AMICS 2025) |
| Place of Publication | USA |
| Pages | 4713-4717 |
| Publication status | Published - Aug 2025 |
| Event | 2025 Americas Conference on Information Systems - Montreal, Canada Duration: 14 Aug 2025 → 16 Aug 2025 |
Conference
| Conference | 2025 Americas Conference on Information Systems |
|---|---|
| Abbreviated title | AMCIS 2025 |
| Country/Territory | Canada |
| Period | 14/08/25 → 16/08/25 |
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