Exploring the adoption of sports brand apps: An application of the modified technology acceptance model

Hyun Byun, Weisheng Chiu, Jung Sup Bae

Research output: Contribution to journalArticlepeer-review

66 Citations (Scopus)

Abstract

The purpose of this article was to apply the modified technology acceptance model (TAM) to examine factors influencing consumers' intention and actual behavior in using sports brand apps. Convenience sampling was conducted for Korean consumers (N = 261) of sports brand apps. Data were analyzed by partial least squares structural equation modeling (PLS-SEM) using SmartPLS 3.0. The results found that the level of enjoyment had a significantly positive effect on the perceived ease of use, while perceived ease of use also positively affected perceived usefulness. Behavioral intention to use sports brand apps was most significantly influenced by perceived enjoyment, followed by perceived usefulness, and then perceived ease of use. Moreover, behavioral intention positively affected actual behavior. In addition, a multi-group analysis carried out found differences between three age groups (20s, 30s, and 40+) regarding the use of sports brand apps. The findings provide a better understanding of consumer behavior when using sports brand apps.

Original languageEnglish
Pages (from-to)52-65
Number of pages14
JournalInternational Journal of Asian Business and Information Management
Volume9
Issue number1
DOIs
Publication statusPublished - 1 Jan 2018
Externally publishedYes

Keywords

  • Behavioral Intention
  • Exercise
  • Multi-Group Analysis
  • Partial Least Square
  • Perceived Ease of Use
  • Perceived Enjoyment
  • Perceived Usefulness
  • Sports Apps
  • Technology Acceptance Model

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