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Examining mixed and non–digital collaborative gamification on EFL students’ reading performance, cognitive engagement and course satisfaction: English 

  • Kai Wah CHU
  • , Qiao, S.
  • , Yeung, S.S.
  • , Zainuddin, Z.
  • , Ng, D.

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Rank: 23/267 – within top 9%; Impact Factor: 5.3; 5-Year Impact Factor: 5.3 (JCR – Edu & Edu Res, 2021)
    Original languageEnglish
    JournalBritish Journal of Educational Technology
    Publication statusPublished - 2022

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