TY - GEN
T1 - Evaluating the Effectiveness of VR Safety Training Programmes in Hong Kong’s Construction Industry
AU - Ng, Kwan Keung
AU - Chan, Yan Wai
AU - Tsang, Yiu Fai
AU - CHEUNG, King Sing Simon
AU - Chui, Kwok Tai
AU - Yuen, Chi Wo
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
PY - 2025
Y1 - 2025
N2 - The abstract should summarize the contents of the paper in short terms, i.e. 15–250 words. The use of virtual reality (VR) technology for safety training is gaining increasing recognition in the construction sector. While existing research primarily focuses on developing VR-based safety training programs, there is a notable lack of studies aimed at enhancing their effectiveness. This study aims to investigate the factors that influence the effectiveness of the VR training packages provided by the Development Bureau of the Hong Kong Special Administrative Region (DEVB) and the Construction Industry Council (CIC) for training construction students and educators in safety practices. The research will utilize both quantitative and qualitative approaches, gathering survey data from five lecturers to develop comprehensive recommendations based on their insights and teaching experiences. A total of 58 questionnaires have been collected. Following enthusiastic feedback and discussions, follow-up interviews will be conducted after classes with participants who have completed the VR safety training. Insights gained from the interviews and the System Usability Scale (SUS) questionnaire suggest that the degree of presence in the VR environment and participants’ perceptions of occupational accident risks significantly impact their satisfaction with the VR training and the application’s user-friendliness. As the application of VR in construction safety training is still emerging, these findings offer a detailed analysis of both the technical and psychological dimensions of VR safety training. Results indicate a notable improvement in safety awareness, safe working practices (such as the correct use of fall arrester on bamboo scaffolding), and logical reasoning among workers and students. However, hands-on learning components were found to be less effective. These findings can offer valuable insights for developers of VR training materials. Additionally, the theoretical framework established in this study may serve as a foundation for future research on training effectiveness.
AB - The abstract should summarize the contents of the paper in short terms, i.e. 15–250 words. The use of virtual reality (VR) technology for safety training is gaining increasing recognition in the construction sector. While existing research primarily focuses on developing VR-based safety training programs, there is a notable lack of studies aimed at enhancing their effectiveness. This study aims to investigate the factors that influence the effectiveness of the VR training packages provided by the Development Bureau of the Hong Kong Special Administrative Region (DEVB) and the Construction Industry Council (CIC) for training construction students and educators in safety practices. The research will utilize both quantitative and qualitative approaches, gathering survey data from five lecturers to develop comprehensive recommendations based on their insights and teaching experiences. A total of 58 questionnaires have been collected. Following enthusiastic feedback and discussions, follow-up interviews will be conducted after classes with participants who have completed the VR safety training. Insights gained from the interviews and the System Usability Scale (SUS) questionnaire suggest that the degree of presence in the VR environment and participants’ perceptions of occupational accident risks significantly impact their satisfaction with the VR training and the application’s user-friendliness. As the application of VR in construction safety training is still emerging, these findings offer a detailed analysis of both the technical and psychological dimensions of VR safety training. Results indicate a notable improvement in safety awareness, safe working practices (such as the correct use of fall arrester on bamboo scaffolding), and logical reasoning among workers and students. However, hands-on learning components were found to be less effective. These findings can offer valuable insights for developers of VR training materials. Additionally, the theoretical framework established in this study may serve as a foundation for future research on training effectiveness.
KW - Construction Industry
KW - Safety Training Programme
KW - System Usability Scale
KW - Virtual Reality (VR)
UR - https://www.scopus.com/pages/publications/105010152154
U2 - 10.1007/978-981-96-8430-4_20
DO - 10.1007/978-981-96-8430-4_20
M3 - Conference contribution
AN - SCOPUS:105010152154
SN - 9789819684298
T3 - Lecture Notes in Computer Science
SP - 250
EP - 263
BT - Blended Learning. Sustainable and Flexible Smart Learning - 18th International Conference on Blended Learning, ICBL 2025, Proceedings
A2 - Ma, Will W. K.
A2 - Cheung, Simon S. K.
A2 - Li, Chen
A2 - Prayadsab, Praewpran
A2 - Mungwattana, Anan
T2 - 18th International Conference on Blended Learning, ICBL 2025
Y2 - 22 July 2025 through 25 July 2025
ER -