Enhancement effects of online edutainment game-play on students' scholastic achievements in English and Mathematics

Diane Hui, Anthony R. Dickinson

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Whether online edutainment gaming can enhance active student learning, and/or have effects on general intelligences and scholastic achievements remains debatable within education. This study provides empirical evidence of learning as mediated through a novel purpose-built edutainment game-play programme called e@Leader on students' general intelligences and scholastic achievements in English and Mathematics, with 80 primary school students in a 2 x multivariate experimental-control study over four months. Student performances were measured in pre-post IQ and comprehension tests, and school's scholastic results, with additional data gathered from pre-post questionnaires, classroom observations and interviews. Pre-post intervention results showed significant increases of scholastic performances between groups in both English and Mathematics, and within the experimental e@Leader group regarding differential high-low participation levels (p < 0.05). Follow-up analyses provided useful information regarding curriculum integration issues, thus supporting the claim for enhancement effects of online edutainment games upon student scholastic achievements, in an Asian educational context.

Original languageEnglish
Title of host publicationConnecting Computer-Supported Collaborative Learning to Policy and Practice
Subtitle of host publicationCSCL 2011 Conf. Proc. - Short Papers and Posters, 9th International Computer-Supported Collaborative Learning Conference
Pages656-660
Number of pages5
Publication statusPublished - 2011
Externally publishedYes
Event9th International Computer-Supported Collaborative Learning Conference: Connecting Computer-Supported Collaborative Learning to Policy and Practice, CSCL 2011 - Hong Kong, China
Duration: 4 Jul 20118 Jul 2011

Publication series

NameConnecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL 2011 Conf. Proc. - Short Papers and Posters, 9th International Computer-Supported Collaborative Learning Conf.
Volume2

Conference

Conference9th International Computer-Supported Collaborative Learning Conference: Connecting Computer-Supported Collaborative Learning to Policy and Practice, CSCL 2011
Country/TerritoryChina
CityHong Kong
Period4/07/118/07/11

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