TY - CHAP
T1 - Embodied Virtual Reality Experience in Cultural Heritage Preservation
T2 - Interaction and Engagement in Traditional Hong Kong Porcelain Art
AU - Tin, Lai Man
AU - Li, Xiaoqiao
AU - Lam, Tsz Fung
N1 - Publisher Copyright:
© 2025. Published by AHFE Open Access. All rights reserved.
PY - 2025
Y1 - 2025
N2 - This study examines the role of embodied virtual reality experiences in presenting and appreciating Hong Kong's traditional porcelain art through advanced CAVE systems. Building upon existing research in computational approaches to cultural heritage preservation, this research investigates the relationship between embodiment and engagement mechanisms and the digital preservation of traditional craftsmanship. The study introduces a novel framework integrating motion-captured technology, haptic feedback systems, and spatially-aware interaction within an immersive virtual environment. By implementing real-time location and motion recognition, and force-feedback algorithms, the systems present a novel experience of traditional porcelain painting. The study demonstrates how embodied VR experiences can bridge the gap between digital preservation and artistic practice, offering new pathways for transmitting intangible cultural heritage.
AB - This study examines the role of embodied virtual reality experiences in presenting and appreciating Hong Kong's traditional porcelain art through advanced CAVE systems. Building upon existing research in computational approaches to cultural heritage preservation, this research investigates the relationship between embodiment and engagement mechanisms and the digital preservation of traditional craftsmanship. The study introduces a novel framework integrating motion-captured technology, haptic feedback systems, and spatially-aware interaction within an immersive virtual environment. By implementing real-time location and motion recognition, and force-feedback algorithms, the systems present a novel experience of traditional porcelain painting. The study demonstrates how embodied VR experiences can bridge the gap between digital preservation and artistic practice, offering new pathways for transmitting intangible cultural heritage.
KW - CAVE System
KW - Cultural Heritage Preservation
KW - Embodied Virtual Reality
KW - Interactive Engagement
KW - Traditional Hong Kong Porcelain Art
UR - https://www.scopus.com/pages/publications/105031157160
U2 - 10.54941/ahfe1006754
DO - 10.54941/ahfe1006754
M3 - Chapter
AN - SCOPUS:105031157160
T3 - Applied Human Factors and Ergonomics International
SP - 602
EP - 609
BT - Applied Human Factors and Ergonomics International
ER -