Digital Twin: Gamified VAR Training for Building Management

Jimmy Chi Ho Li, Tsun Sang David Lam, Sai Yuen Chiang Aaron, King Lok Lam Pius, Chiu Kit Dickson Lo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The rapid growth of Graphics Processing Units (GPUs) and Artificial Intelligence (AI) has led to the emergence of Digital Twin (DT) and Virtual and Augmented Reality (VAR) technologies. This study analyses the growth of DT and VAR, driven by advancements in computing power, Big Data, and AI. The widespread adoption of these technologies will lead to wider adoption for various purposes, with the industry being a key area of focus. DT involves creating virtual replicas of physical obj ects in a full-fidelity simulation, enabling accurate digital representations for conceptualization, comparison, and collaboration over the virtual models. The practical adoption of DT is still in its early stages, primarily custom-tailored for industrial applications in manufacturing, aerospace, and health industries. However, the growth of Big Data and AI has led to an increase in interest and adoption of DT for various purposes. VAR systems provide interactive three-dimensional environments for education, entertainment, and social use. The paper focuses on the current development of DT and VAR applications in the industry, particularly in both training and assessment programmes, with the building management industry as the key case. The paper also highlights the potential use of these technologies to enhance experiences in both work and entertainment through providing more immersive virtual environments, and the use of said technology to address labour shortage issues in building management issues. By combining the latest digital technologies with gaming, the paper offers insights into the future of immersive and engaging experiences at both personal and industrial level.

Original languageEnglish
Title of host publication2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024
ISBN (Electronic)9798350374537
DOIs
Publication statusPublished - 2024
Event2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024 - Turin, Italy
Duration: 5 Jun 20247 Jun 2024

Publication series

Name2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024

Conference

Conference2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024
Country/TerritoryItaly
CityTurin
Period5/06/247/06/24

Keywords

  • Digital Twin
  • VAR
  • building management
  • gamified training

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