@inproceedings{64b783d16d89473d91e7c6838b8e7bf8,
title = "Creating XR Educational Experiences for the Future - from Arts to Sciences",
abstract = "Recent advances in extended reality (XR) technologies have unlocked the tremendous potential of XR for delivering interactive and immersive education experiences. Such XR experiences generally involve animating virtual characters in real-world scene, driven by scene semantics. For example, via a mixed reality headset, one can experience a virtual campus tour with virtual characters animating around buildings and trees. Using a virtual reality headset, one can go through an immersive underwater education experience in the form of a 360 video with objects of interest, such as sea creatures, highlighted and annotated with biological information. What's more, via a combination of CAVE and MR headsets, one could be instantly transported to a 1930s Shanghai nightclub to interact with characters from a classic Chinese modernist novel, gaining a deeper understanding of the literary narrative through immersive storytelling. This course aims at giving an overview of the pipeline and key techniques for authoring such compelling XR educational experiences centered around real-world scene data.",
keywords = "Character animation, mixed reality, scene understanding",
author = "Yu, \{Lap Fai\} and Yeung, \{Sai Kit\} and Lai, \{Chi Fu\} and Lam, \{Ka Sin Cindy\}",
note = "Publisher Copyright: {\textcopyright} 2025 Copyright held by the owner/author(s).; 2025 SIGGRAPH Asia 2025 Courses, SA Courses 2025 ; Conference date: 15-12-2025 Through 18-12-2025",
year = "2025",
month = dec,
day = "14",
doi = "10.1145/3757371.3763256",
language = "English",
series = "Proceedings - SIGGRAPH Asia 2025 Courses, SA Courses 2025",
editor = "Spencer, \{Stephen N.\} and Taku Komura and Melina Skouras",
booktitle = "Proceedings - SIGGRAPH Asia 2025 Courses, SA Courses 2025",
}