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Creating XR Educational Experiences for the Future - from Arts to Sciences

  • Lap Fai Yu
  • , Sai Kit Yeung
  • , Chi Fu Lai
  • , Ka Sin Cindy Lam

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

Abstract

Recent advances in extended reality (XR) technologies have unlocked the tremendous potential of XR for delivering interactive and immersive education experiences. Such XR experiences generally involve animating virtual characters in real-world scene, driven by scene semantics. For example, via a mixed reality headset, one can experience a virtual campus tour with virtual characters animating around buildings and trees. Using a virtual reality headset, one can go through an immersive underwater education experience in the form of a 360 video with objects of interest, such as sea creatures, highlighted and annotated with biological information. What's more, via a combination of CAVE and MR headsets, one could be instantly transported to a 1930s Shanghai nightclub to interact with characters from a classic Chinese modernist novel, gaining a deeper understanding of the literary narrative through immersive storytelling. This course aims at giving an overview of the pipeline and key techniques for authoring such compelling XR educational experiences centered around real-world scene data.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH Asia 2025 Courses, SA Courses 2025
EditorsStephen N. Spencer, Taku Komura, Melina Skouras
ISBN (Electronic)9798400721311
DOIs
Publication statusPublished - 14 Dec 2025
Event2025 SIGGRAPH Asia 2025 Courses, SA Courses 2025 - Hong Kong, Hong Kong
Duration: 15 Dec 2025 → 18 Dec 2025

Publication series

NameProceedings - SIGGRAPH Asia 2025 Courses, SA Courses 2025

Conference

Conference2025 SIGGRAPH Asia 2025 Courses, SA Courses 2025
Country/TerritoryHong Kong
CityHong Kong
Period15/12/25 → 18/12/25

Keywords

  • Character animation
  • mixed reality
  • scene understanding

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