TY - GEN
T1 - Augmented Reality Smart Glasses for Generic Learning Activities
T2 - 8th International Conference on Technology in Education, ICTE 2025
AU - Wong, Billy T.M.
AU - Chan, Venus W.M.
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2026.
PY - 2026
Y1 - 2026
N2 - This study investigated learners’ experience with augmented reality (AR) smart glasses in generic educational contexts. As an exploratory investigation, six university students used AR smart glasses to perform learning activities such as reading academic papers, watching videos, searching the internet, and writing texts. Their feedback was collected through semi-structured interviews. The findings highlight advantages of AR smart glasses over traditional devices, including hands-free operation, multitasking capabilities, and immersive learning experiences that enhance focus and engagement. However, challenges such as usability issues and physical discomfort were identified as barriers to adoption. Participants expressed mixed attitudes toward the technology, suggesting that the current design of AR smart glasses may be better suited for specific learning scenarios. The results underscore the need to refine AR device design to address usability and ergonomic concerns while ensuring affordability and accessibility. They provide insights for future research to optimise the integration of AR smart glasses into diverse educational contexts.
AB - This study investigated learners’ experience with augmented reality (AR) smart glasses in generic educational contexts. As an exploratory investigation, six university students used AR smart glasses to perform learning activities such as reading academic papers, watching videos, searching the internet, and writing texts. Their feedback was collected through semi-structured interviews. The findings highlight advantages of AR smart glasses over traditional devices, including hands-free operation, multitasking capabilities, and immersive learning experiences that enhance focus and engagement. However, challenges such as usability issues and physical discomfort were identified as barriers to adoption. Participants expressed mixed attitudes toward the technology, suggesting that the current design of AR smart glasses may be better suited for specific learning scenarios. The results underscore the need to refine AR device design to address usability and ergonomic concerns while ensuring affordability and accessibility. They provide insights for future research to optimise the integration of AR smart glasses into diverse educational contexts.
KW - AR
KW - augmented reality
KW - exploratory study
KW - generic learning activities
KW - immersive learning environment
KW - wearable smart glasses
UR - https://www.scopus.com/pages/publications/105023592068
U2 - 10.1007/978-981-95-4499-8_12
DO - 10.1007/978-981-95-4499-8_12
M3 - Conference contribution
AN - SCOPUS:105023592068
SN - 9789819544981
T3 - Communications in Computer and Information Science
SP - 135
EP - 145
BT - Technology in Education. Smart and Innovative Learning - International Conference on Technology in Education, ICTE 2025, Proceedings
A2 - Cheung, Simon K. S.
A2 - Liu, Xiaojun
A2 - Xu, Guoai
A2 - Kwok, Lam-For
Y2 - 10 December 2025 through 12 December 2025
ER -