@inproceedings{c8f243266e094c44ab81e30bd225a5ca,
title = "Assessing the impacts of gamification on students' motivation, learning and participation",
abstract = "Gamification is an approach for motivating and engaging participants using game-like design elements. Integrating game-like design elements into educational context has the potential to increase students' motivation and improve students' academic outcome. Empirical studies on gamification have tested how one or several game design elements could influence student learning, motivation, and participation. There is a lack of empirical research on evaluating the effectiveness of a complete gamification design model. We propose to extend their research by developing a gamification design model based on motivation theories and empirical findings. We will then field test this design model in three university-level courses. The purpose of this research is twofold: first, to examine the effectiveness of this gamification design model, and second, to develop a deeper understanding on the impact of gamification on students' motivation, academic outcome, and participation.",
keywords = "Design, Gamification, Learning, Motivation, Participation",
author = "Biyun Huang and Hew, \{Khe Foon\}",
year = "2015",
language = "English",
series = "Doctoral Student Consortium (DSC) - Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015",
pages = "1--4",
editor = "Wenli Chen and Gautam Biswas and Xiaoqing Gu and Hiroaki Ogata and Kong, \{Siu Cheung\} and Feiyue Qiu and Ben Chang and Weiqin Chen",
booktitle = "Doctoral Student Consortium (DSC) - Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015",
note = "23rd International Conference on Computers in Education, ICCE 2015 ; Conference date: 30-11-2015 Through 04-12-2015",
}