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Assessing the impacts of gamification on students' motivation, learning and participation

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

Abstract

Gamification is an approach for motivating and engaging participants using game-like design elements. Integrating game-like design elements into educational context has the potential to increase students' motivation and improve students' academic outcome. Empirical studies on gamification have tested how one or several game design elements could influence student learning, motivation, and participation. There is a lack of empirical research on evaluating the effectiveness of a complete gamification design model. We propose to extend their research by developing a gamification design model based on motivation theories and empirical findings. We will then field test this design model in three university-level courses. The purpose of this research is twofold: first, to examine the effectiveness of this gamification design model, and second, to develop a deeper understanding on the impact of gamification on students' motivation, academic outcome, and participation.

Original languageEnglish
Title of host publicationDoctoral Student Consortium (DSC) - Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015
EditorsWenli Chen, Gautam Biswas, Xiaoqing Gu, Hiroaki Ogata, Siu Cheung Kong, Feiyue Qiu, Ben Chang, Weiqin Chen
Pages1-4
Number of pages4
ISBN (Electronic)9784990801496
Publication statusPublished - 2015
Externally publishedYes
Event23rd International Conference on Computers in Education, ICCE 2015 - Hangzhou, China
Duration: 30 Nov 2015 → 4 Dec 2015

Publication series

NameDoctoral Student Consortium (DSC) - Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015

Conference

Conference23rd International Conference on Computers in Education, ICCE 2015
Country/TerritoryChina
CityHangzhou
Period30/11/15 → 4/12/15

Keywords

  • Design
  • Gamification
  • Learning
  • Motivation
  • Participation

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