TY - JOUR
T1 - Applying TSOI hybrid learning model to enhance blended learning experience in science education
AU - Kwan, Reggie
AU - White, Bebo
AU - Tse, Sandy
AU - Eustace, Ken
AU - Fie Tsoi, Mun
PY - 2009/11/20
Y1 - 2009/11/20
N2 - Purpose Research on the nature of blended learning and its features has led to a variety of approaches to the practice of blended learning. The purpose of this paper is to provide an alternative practice model, the TSOI hybrid learning model (HLM) to enhance the blended learning experiences in science education. Design/methodology/approach The Piagetian science learning cycle model and Kolb's experiential learning cycle model are used to structure the theoretical framework of this model. This HLM which is research evidence-based represents learning as a cognitive process in a cycle of four phases: Translating, Sculpting, Operationalizing and Integrating. A major feature is to promote active cognitive processing in the learner for meaningful and engaged learning proceeding from inductive to deductive and also addressing the learner's individual learning style. Thus, it is inclined towards constructivism. Findings The paper provides students' responses in terms of blog and wiki. Practical implications An application of this HLM to enhance blended learning experiences in science education is illustrated with an authentic example on understanding multimedia learning design in an e-learning environment for pre-service teachers. Outcomes, feedback and implications will be discussed in the context of blended learning in science education. Originality/value The HLM contributes as an alternative practice model to a new paradigm shift in designing and enhancing blended learning experiences.
AB - Purpose Research on the nature of blended learning and its features has led to a variety of approaches to the practice of blended learning. The purpose of this paper is to provide an alternative practice model, the TSOI hybrid learning model (HLM) to enhance the blended learning experiences in science education. Design/methodology/approach The Piagetian science learning cycle model and Kolb's experiential learning cycle model are used to structure the theoretical framework of this model. This HLM which is research evidence-based represents learning as a cognitive process in a cycle of four phases: Translating, Sculpting, Operationalizing and Integrating. A major feature is to promote active cognitive processing in the learner for meaningful and engaged learning proceeding from inductive to deductive and also addressing the learner's individual learning style. Thus, it is inclined towards constructivism. Findings The paper provides students' responses in terms of blog and wiki. Practical implications An application of this HLM to enhance blended learning experiences in science education is illustrated with an authentic example on understanding multimedia learning design in an e-learning environment for pre-service teachers. Outcomes, feedback and implications will be discussed in the context of blended learning in science education. Originality/value The HLM contributes as an alternative practice model to a new paradigm shift in designing and enhancing blended learning experiences.
KW - E-learning
KW - Experiential learning
KW - Learning cycles
KW - Learning methods
KW - Sciences
UR - http://www.scopus.com/inward/record.url?scp=84992978492&partnerID=8YFLogxK
U2 - 10.1108/17415650911009191
DO - 10.1108/17415650911009191
M3 - Article
AN - SCOPUS:84992978492
SN - 1741-5659
VL - 6
SP - 223
EP - 233
JO - Interactive Technology and Smart Education
JF - Interactive Technology and Smart Education
IS - 4
ER -