TY - JOUR
T1 - Application of Virtual Reality Technology in University Education
AU - Geng, Jiafei
AU - Wu, Xiaoli
N1 - Funding Information:
This article is one of the successes of the Natural Science Key Project of the Department of Education of Anhui Province: Research on Personal Credit Risk Assessment Model Based on Artificial Bee Colony Algorithm and Support Vector Machine (Project Number: KJ2020A1124).
Funding Information:
With the rapid development of computer system engineering, computer graphics and other technologies, virtual reality technology has attracted the interest and attention of people from all walks of life in our country. The National Natural Science Foundation and the National High-Tech Research and Development Program have included VR in their research projects. Some key domestic colleges and universities have actively carried out research in this field. Famous universities such as Zhejiang University, Peking University and Shanghai Jiaotong University have successively established virtual campuses. Tsinghua University uses virtual instruments to build an automobile engine detection system; the Engineering Testing Laboratory of the School of Mechanical Engineering of Huazhong University of Science and Technology publicly displays its virtual laboratory results on the Internet for distance education; but domestic research on virtual reality technology mainly focuses on virtual instrument implementation , Local simulation, experimental demonstration, etc.
Publisher Copyright:
© Published under licence by IOP Publishing Ltd.
PY - 2021/7/22
Y1 - 2021/7/22
N2 - Through the analysis of information and data, we use multimedia, simulation, sensing and artificial intelligence in teaching in colleges and universities, and use many abstract and difficult experiments and theoretical knowledge to create simulated scenarios, natural simulations, and lifelike experiences with virtual technology. Technology and methods. It can generate real-time artificial virtual environment with three-dimensional information that people can interact with naturally. When learners enter it, they can have an immersive and completely real feeling. Through a variety of sensing devices, people can inspect or manipulate objects in the virtual environment, and manipulate and communicate with the environment in real time as in the real world. Virtual reality technology has been fully utilized and popularized in the education of colleges and universities.
AB - Through the analysis of information and data, we use multimedia, simulation, sensing and artificial intelligence in teaching in colleges and universities, and use many abstract and difficult experiments and theoretical knowledge to create simulated scenarios, natural simulations, and lifelike experiences with virtual technology. Technology and methods. It can generate real-time artificial virtual environment with three-dimensional information that people can interact with naturally. When learners enter it, they can have an immersive and completely real feeling. Through a variety of sensing devices, people can inspect or manipulate objects in the virtual environment, and manipulate and communicate with the environment in real time as in the real world. Virtual reality technology has been fully utilized and popularized in the education of colleges and universities.
UR - https://www.scopus.com/pages/publications/85112581069
U2 - 10.1088/1742-6596/1972/1/012023
DO - 10.1088/1742-6596/1972/1/012023
M3 - Conference article
AN - SCOPUS:85112581069
SN - 1742-6588
VL - 1972
JO - Journal of Physics: Conference Series
JF - Journal of Physics: Conference Series
IS - 1
M1 - 012023
T2 - 2021 International Conference on Internet of Things and Smart City, IoTSC 2021
Y2 - 4 June 2021 through 6 June 2021
ER -