TY - CHAP
T1 - Advanced Computational Modeling and Simulation for Immersive Virtual Reality Experiences: Preserving Hong Kong's Traditional Handicrafts
AU - Tin, Lai Man
AU - Li, Xiaoqiao
AU - Lam, Tsz Fung
N1 - Publisher Copyright:
© 2025. Published by AHFE Open Access. All rights reserved.
PY - 2025
Y1 - 2025
N2 - This research investigates the preservation of Hong Kong’s traditional handicrafts, specifically porcelain paintings (Guangcai), through advanced computational modeling and Cave Automatic Virtual Environment (CAVE) systems. The study develops an interactive digital platform that transforms traditional artistic expression into contemporary digital experiences by combining physics-based simulation, haptic feedback, and immersive narratives within a Virtual Reality (VR) framework. The methodology consists of several critical modeling and simulation components, including data digitalization, rendering optimization, real-time performance and interactive solutions, creating an essential framework for cultural heritage preservation in various fields while demonstrating the potential of computational modeling in bridging traditional handicrafts with modern technology.
AB - This research investigates the preservation of Hong Kong’s traditional handicrafts, specifically porcelain paintings (Guangcai), through advanced computational modeling and Cave Automatic Virtual Environment (CAVE) systems. The study develops an interactive digital platform that transforms traditional artistic expression into contemporary digital experiences by combining physics-based simulation, haptic feedback, and immersive narratives within a Virtual Reality (VR) framework. The methodology consists of several critical modeling and simulation components, including data digitalization, rendering optimization, real-time performance and interactive solutions, creating an essential framework for cultural heritage preservation in various fields while demonstrating the potential of computational modeling in bridging traditional handicrafts with modern technology.
KW - Computational modeling
KW - Cultural heritage digitisation
KW - Digital humanities Hong Kong porcelain art
KW - Immersive cave automatic virtual environment (CAVE) system
KW - Interactive digital art
KW - Virtual reality simulation
UR - https://www.scopus.com/pages/publications/105031237625
U2 - 10.54941/ahfe1005881
DO - 10.54941/ahfe1005881
M3 - Chapter
AN - SCOPUS:105031237625
VL - 160
T3 - Applied Human Factors and Ergonomics International
SP - 749
EP - 758
BT - Applied Human Factors and Ergonomics International
A2 - Ahram, Tareq
A2 - Karwowski, Waldemar
A2 - Martino, Carlo
A2 - Di Bucchianico, Giuseppe
A2 - Maselli, Vincenzo
CY - USA
ER -