A Virtual Reality Serious Game for Improving Pet Dog Care Skills

Lap Kei Lee, Yukai Cai, Ho Yin Chui, Chun Hei Lam, Edmond King Sing Fong, Praewpran Prayadsab, Nga In Wu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper addresses the important issue of canine welfare, particularly in Hong Kong, where dog ownership is prevalent. With the rise in dog-related accidents due to inadequate pet care knowledge and skills, there is a critical need for improved education among dog owners. This study presents a novel solution in the form of a Virtual Reality (VR) serious game designed to enhance pet care skills. The game provides tutorials on key aspects of dog ownership: cleaning, feeding, housing, and dog-walking. Three VR games specifically address the latter three aspects, which educates users on appropriate food for dogs, creating a safe living environment, and dog walking etiquette. The design of these serious games is expected to provide valuable insights for education practitioners on utilizing VR technology to enhance pet welfare, extending beyond dogs.

Original languageEnglish
Title of host publicationTechnology in Education. Digital and Intelligent Education - 7th International Conference on Technology in Education, ICTE 2024, Proceedings
EditorsLap-Kei Lee, Kwok Tai Chui, Fu Lee Wang, Simon K. S. Cheung, Petra Poulova, Miloslava Černá
Pages269-281
Number of pages13
DOIs
Publication statusPublished - 2024
Event7th International Conference on Technology in Education, ICTE 2024 - Hradec Kralove, Czech Republic
Duration: 2 Dec 20245 Dec 2024

Publication series

NameCommunications in Computer and Information Science
Volume2330 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference7th International Conference on Technology in Education, ICTE 2024
Country/TerritoryCzech Republic
CityHradec Kralove
Period2/12/245/12/24

Keywords

  • canine welfare
  • pet dog care skills
  • pet welfare
  • serious game
  • virtual reality

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