TY - GEN
T1 - A physically-based modeling and simulation framework for facial animation
AU - Wang, Weiming
AU - Yan, Xiaoqi
AU - Xie, Yongming
AU - Qin, Jing
AU - Pang, Wai Man
AU - Heng, Pheng Ann
PY - 2009
Y1 - 2009
N2 - Realistic facial animation is important in many graphics applications, like animated feature films and computer games, to enrich human computer interaction. In this paper, we propose a physically-based facial animation approach employing knowledge from the anatomy and biomechanics of human facial muscles. First, the 3D face mesh is generated automatically by commercial software and the facial skin is represented by a nonlinear mass-spring system which simulates realistic elastic dynamics of human dermis. Then, a structure skull is attached to fit the face mesh. A set of anatomically consistent facia1 muscles are incorporated to model the forces deforming the face mesh. Finally, we extend Waters' muscle model to improve the combination of multiple muscle actions and to generate realistic expression. Experiments show that our method is superior to the traditional geometric model and can achieve comparative results with the commercial software FaceGen.
AB - Realistic facial animation is important in many graphics applications, like animated feature films and computer games, to enrich human computer interaction. In this paper, we propose a physically-based facial animation approach employing knowledge from the anatomy and biomechanics of human facial muscles. First, the 3D face mesh is generated automatically by commercial software and the facial skin is represented by a nonlinear mass-spring system which simulates realistic elastic dynamics of human dermis. Then, a structure skull is attached to fit the face mesh. A set of anatomically consistent facia1 muscles are incorporated to model the forces deforming the face mesh. Finally, we extend Waters' muscle model to improve the combination of multiple muscle actions and to generate realistic expression. Experiments show that our method is superior to the traditional geometric model and can achieve comparative results with the commercial software FaceGen.
UR - https://www.scopus.com/pages/publications/77952245691
U2 - 10.1109/ICIG.2009.26
DO - 10.1109/ICIG.2009.26
M3 - Conference contribution
AN - SCOPUS:77952245691
SN - 9780769538839
T3 - Proceedings of the 5th International Conference on Image and Graphics, ICIG 2009
SP - 521
EP - 526
BT - Proceedings of the 5th International Conference on Image and Graphics, ICIG 2009
T2 - 5th International Conference on Image and Graphics, ICIG 2009
Y2 - 20 September 2009 through 23 September 2009
ER -