A Monte-Carlo approach for the endgame of Ms. Pac-Man

Bruce Kwong Bun Tong, Chun Man Ma, Chi Wan Sung

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

13 Citations (Scopus)

Abstract

Ms. Pac-Man is a challenging video game which provides an interesting platform for artificial intelligence and computational intelligence research. This paper introduces the novel concept of path testing and reports an effective Monte-Carlo approach to develop an endgame module of an intelligent agent that plays the game. Our experimental results show that the proposed method often helps Ms. Pac-Man to eat pills effectively in the endgame. It enables the agent to advance to higher stages and earn more scores. Our agent with the endgame module has achieved a 20% increase in average score over the same agent without the module.

Original languageEnglish
Title of host publication2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
Pages9-15
Number of pages7
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event2011 7th IEEE International Conference on Computational Intelligence and Games, CIG 2011 - Seoul, Korea, Republic of
Duration: 31 Aug 20113 Sept 2011

Publication series

Name2011 IEEE Conference on Computational Intelligence and Games, CIG 2011

Conference

Conference2011 7th IEEE International Conference on Computational Intelligence and Games, CIG 2011
Country/TerritoryKorea, Republic of
CitySeoul
Period31/08/113/09/11

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