TY - JOUR
T1 - A literature review of augmented reality, virtual reality, and mixed reality in language learning
AU - Li, Kam Cheong
AU - Wong, Billy Tak Ming
N1 - Publisher Copyright:
Copyright © 2021 Inderscience Enterprises Ltd.
PY - 2021
Y1 - 2021
N2 - Technological advances in augmented reality (AR), virtual reality (VR) and mixed reality (MR) have been increasingly used for supporting language learning. They provide learners with an enhanced or simulated environment for exposure to a target language. This paper reviews the studies on AR/VR/MR-based language learning and surveys their major patterns and trends, covering 111 studies published between 2004 and 2018. The results show an increasing number of related studies at a wide range of educational levels. Speaking is the most frequent area for training; and vocabulary learning has become more prevalent. The mainstream technology has evolved from VR environments in early studies into AR applications in recent ones; and the devices for accessing learning contents have become more portable. It is recognised that the use of technology alone will not suffice for improving learners' language proficiency, but the design of curricular and learning contents also plays an important role.
AB - Technological advances in augmented reality (AR), virtual reality (VR) and mixed reality (MR) have been increasingly used for supporting language learning. They provide learners with an enhanced or simulated environment for exposure to a target language. This paper reviews the studies on AR/VR/MR-based language learning and surveys their major patterns and trends, covering 111 studies published between 2004 and 2018. The results show an increasing number of related studies at a wide range of educational levels. Speaking is the most frequent area for training; and vocabulary learning has become more prevalent. The mainstream technology has evolved from VR environments in early studies into AR applications in recent ones; and the devices for accessing learning contents have become more portable. It is recognised that the use of technology alone will not suffice for improving learners' language proficiency, but the design of curricular and learning contents also plays an important role.
KW - Augmented reality
KW - Call
KW - Computer-assisted language learning
KW - Language learning
KW - Mixed reality
KW - Ubiquitous learning
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85105437417&partnerID=8YFLogxK
U2 - 10.1504/IJMLO.2021.114516
DO - 10.1504/IJMLO.2021.114516
M3 - Article
AN - SCOPUS:85105437417
SN - 1746-725X
VL - 15
SP - 164
EP - 178
JO - International Journal of Mobile Learning and Organisation
JF - International Journal of Mobile Learning and Organisation
IS - 2
ER -