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A journey to somewhere, to someone: A digital positive youth development game on friendship and romantic relationship for adolescents

  • Tak Yan Lee
  • , Sarah S.W. Lee
  • , Tom K.C. Lui
  • , Joyce W.S. Tsang
  • , Caroline Cheng
  • , Roger K.L. Lau
  • , KYlie K.Y. Wong

Research output: Contribution to journalArticlepeer-review

Abstract

Growing up through adolescence is a journey full of wonder, excitement, fun, and often frustrations, sadness and sometimes adversities. With this analogy, a digital positive youth development game, targeting users aged 12-17 to promote self-understanding, gender-awareness and equality, friendship, and romantic relationship is designed and developed in English, Traditional and Simplified Chinese. It is free for non-commercial purposes and can be used as an electronic learning resource for psycho-social sex education. This paper presents the design and functions of the different components of the game after a brief review of the literature on the core positive youth development constructs and their connections with friendship and romantic relationship. Practical issues are discussed.

Original languageEnglish
Pages (from-to)465-480
Number of pages16
JournalInternational Journal on Disability and Human Development
Volume18
Issue number4
Publication statusPublished - 2019
Externally publishedYes

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Digital positive youth development game
  • Friendship
  • Prevention
  • Romantic relationship

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