TY - JOUR
T1 - A cross-platform game for learning computational thinking with the support of collaborative learning
AU - Lee, Lap Kei
AU - Cheung, Tsz Kin
AU - Ho, Lok Tin
AU - Yiu, Wai Hang
AU - Wu, Nga In
N1 - Publisher Copyright:
Copyright © 2021 Inderscience Enterprises Ltd.
PY - 2021
Y1 - 2021
N2 - Computational thinking (CT) has gained increasing attention from education researchers, practitioners, and parents in the past decade, as CT is a fundamental skill for everyone to solve problems effectively and efficiently with solutions that are reusable in different contexts. This paper presents a cross-platform game for learning CT anywhere and anytime using a computer or smartphone with or without internet connection. The game provides an easy-to-use visual programming environment for learners to instruct virtual 3D robot(s) to complete specific tasks. Our game levels are designed to cover these CT core elements: reformulation, recursion, decomposition, abstraction, and systematic testing. The game also supports collaborative learning for multiple learners, where learners find suitable solutions together. This helps to develop their communication and leadership skills. Two surveys were performed to confirm the successful integration of the five CT core elements in its game design, and its attractiveness and usefulness as a CT learning tool.
AB - Computational thinking (CT) has gained increasing attention from education researchers, practitioners, and parents in the past decade, as CT is a fundamental skill for everyone to solve problems effectively and efficiently with solutions that are reusable in different contexts. This paper presents a cross-platform game for learning CT anywhere and anytime using a computer or smartphone with or without internet connection. The game provides an easy-to-use visual programming environment for learners to instruct virtual 3D robot(s) to complete specific tasks. Our game levels are designed to cover these CT core elements: reformulation, recursion, decomposition, abstraction, and systematic testing. The game also supports collaborative learning for multiple learners, where learners find suitable solutions together. This helps to develop their communication and leadership skills. Two surveys were performed to confirm the successful integration of the five CT core elements in its game design, and its attractiveness and usefulness as a CT learning tool.
KW - Collaborative learning
KW - Computational thinking
KW - Cross platforms
KW - Gamification
KW - Visual programming
UR - https://www.scopus.com/pages/publications/85117610456
U2 - 10.1504/IJIL.2021.118188
DO - 10.1504/IJIL.2021.118188
M3 - Article
AN - SCOPUS:85117610456
SN - 1471-8197
VL - 30
SP - 334
EP - 357
JO - International Journal of Innovation and Learning
JF - International Journal of Innovation and Learning
IS - 3
ER -