Social Sciences
Hong Kong
100%
Gamification
80%
Advertising
43%
Empathy
40%
Media Platform
32%
Chinese
20%
Young Adults
20%
Semiotics
20%
Advertising Effectiveness
17%
Communication Channel
15%
Marketing Strategy
12%
University Students
10%
Social Networking Site
10%
Digital Media
10%
Facebook
7%
Psychology
6%
Video Games
5%
Consumer Value
5%
Computer Science
Gamification
80%
Social Medium Platform
42%
Western Country
22%
Positive Attitude
20%
User Behavior
20%
Online Activity
20%
Semiotics
20%
Online Platform
20%
Behavioral Response
20%
Social Networking Site
10%
Ontology
10%
Human Computer Interaction
10%
User Engagement
10%
Information System
10%
Facebook
7%
Research Question
5%
Arts and Humanities
Young Adults
20%
Hong Kong
20%
Media Platform
20%
Oral Presentation
20%
Empathy
20%
Visual image
20%
intentions
15%
Expression
15%
Positive Attitude
10%
Social Networking
5%
Experimental
5%
Social Network
5%
College Students
5%