Social Sciences
Structural Equation Modeling
100%
Consumer Intention
69%
Consumer Behavior
56%
Singapore
53%
Korea
52%
University Students
50%
Chinese
48%
Baseball
47%
South Korea
42%
Gender Difference
35%
Tourist Experience
34%
Decision-Making Process
34%
Managers
31%
Psychology
28%
Physical Education
27%
Emotions
27%
Job Satisfaction
27%
Technology Acceptance Model
27%
Ethnopsychology
27%
Consumer Satisfaction
27%
Cross-Cultural Studies
27%
Meta-Analysis
27%
COVID-19
27%
Internal Marketing
27%
Case Study
24%
Impulse Buying
24%
Organizational Commitment
23%
China
21%
Marketing Strategy
21%
Psychological Contract
20%
Consumer Attitude
20%
Supply Chain Management
20%
Destination Image
20%
Digitalization
20%
Corporate Social Responsibility
20%
Affective Commitment
19%
Cultural Differences
18%
Consumer Good
18%
Online Survey
17%
Sport Event
17%
Team Sport
16%
Student Experience
16%
Volunteering
16%
Sport
16%
Cluster Analysis
16%
Firm Performance
15%
Sport Management
15%
Sampling
15%
Media Consumption
14%
Consumer Acceptance
13%
Psychology
Decision-Making Process
95%
Consumer Behavior
84%
Psychology
75%
Organizational Support
67%
Goal-Directed Behavior
60%
Gender Difference
59%
Job Satisfaction
56%
Leisure Activity
55%
Volunteering
50%
Factor Analysis
42%
College Students
40%
Team Sport
39%
Social Responsibility
33%
Physical Education
30%
Meta-Analysis
28%
Subjective Norm
28%
Fitness
27%
Cross-Cultural Studies
27%
Self-Efficacy
27%
Mediation Model
27%
Environmental Psychology
24%
Perceived Behavioral Control
21%
Bifactor
20%
Exercise Behavior
20%
Adolescence
20%
Aggression
20%
Subjective Well-Being
20%
Interactivity
20%
Theory of Planned Behavior
18%
Quality of Life
16%
Behavior
15%
Practitioners
15%
Physical Education Class
15%
Intention
13%
Ethnocentrism
13%
Narrative
13%
Intrinsic Motivation
13%
Happiness
13%
Consumer Attitude
13%
Systematic Review
13%
Social Functioning
13%
Lived Experience
13%
Cluster Analysis
13%
Team Member
13%
Emotion Perception
13%
Gender Equality
13%
Consciousness
13%
YouTube
13%
Negative Emotion
13%
Structural Model
10%
Computer Science
Structural Equation
44%
Decision-Making
40%
Wearable Device
40%
Integrated Model
33%
Influencing Factor
33%
Least Squares Methods
30%
Wearable Technology
28%
Online Survey
27%
Practical Implication
22%
User Satisfaction
20%
Convenience Sampling
20%
Information System
13%
Direct Relationship
13%
Social Commerce
13%
And-States
13%
Unified Theory
13%
YouTube
13%
User Behavior
13%
Behavioral Intention
11%
Data-Collection Approach
10%
User-Generated Content
6%
Positive Effect
6%
Qualitative Content Analysis
6%
Computer Software
6%
Relative Importance
6%
Information Quality
6%
Dominant Logic
6%
Adoption Model
5%